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Old Sep 28, 2007, 05:25 PM // 17:25   #1
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Default When are dual attunements OK in PvE?

The only time I really bring dual attunes is when I use lightning. IMO, the elites for air aren't very good, and using dual attunes allows for pretty much endless Lightning Hammer spiking. I pretty much only use the build for PvP, though.

In PvE, I kind of groan when I see a fire or earth ele in my party who is running dual attunes. If you are running dual attunes with fire or earth (earth for damage, not as a warder), you're probably not going to be doing much damage. Even if you arcane echo MS, fire attune+GoLE should be sufficient. Water I guess is understandable because the elites aren't great, but I prefer Ward against Harm or Shatterstone.

Are there any general situations in PvE that dual attunes are ok? I've played GW since practically the release, and haven't really touched elemental attunement (except for my air build) since NF was released.
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Old Sep 28, 2007, 08:33 PM // 20:33   #2
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Not owning Nightfall would be the big reason to use dual attunements, as chapter 1 and 2 elites tend to be really bad.

Glyph of Lesser Energy + Attunement generally gives enough energy now to use your elite of choice for a single element build. I only feel like I want elite emanagement when running a lot of different skills from different lines. Air is the only line that can really take advantage of the double attunes at all, and that's just because its spells are so overpriced. If you stick to the spells with reasonable costs for the effects, your energy is great.
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Old Sep 28, 2007, 09:51 PM // 21:51   #3
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I only use Dual Attunements for Air builds these days too... Other lines have "in-built" energy management which helps with the Attunement + GoLE combo such as Glowing Gaze, Mind Blast, Glowing Ice... I know a number of people who like the Dual Attunement + Rodgort's Invocation approach to monster slaughtering - spamming 25 energy spells tends to call for Dual Attunements in my opinion.

But, what he said ^
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Old Sep 28, 2007, 10:14 PM // 22:14   #4
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air builds and rodgort spam run dual attune.
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Old Sep 28, 2007, 10:21 PM // 22:21   #5
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I run dual attune fire almost all the time in PvE, for two main reasons:

1) I hate waiting for energy to regen and doing nothing when my energy has run out.

2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card]
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Old Sep 28, 2007, 10:36 PM // 22:36   #6
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Quote:
Originally Posted by Marty Silverblade
I run dual attune fire almost all the time in PvE, for two main reasons:

1) I hate waiting for energy to regen and doing nothing when my energy has run out.

2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card]
3 words:amen to that!

dual attune rodgorts spammer is better than SF imo,it allows less skill slots for energy management(most sf bars ive seen usually has skill 1:sf,6 skills for E-management and res xD)
plus SF is easily countered by destroyers+frigid armour
and when you dual attune rodgorts you can add party support through monk skills like aegis,gift of health or whatever removing pressure off monks
waiting for energy to regen:3 minutes
pressure off monks and one of the best energy managements on the gamericeless

theres some things money cant buy,for everything else theres arena.net
(go go mastercard advert+yu gi oh abridged series for giving me the idea for that^^)
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Old Sep 29, 2007, 12:05 AM // 00:05   #7
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I only take dual attunement in areas where I know there won't be much enchantment removal or boosted damage on enchanted targets from the enemy AI.
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Old Sep 30, 2007, 04:21 AM // 04:21   #8
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Quote:
Originally Posted by Marty Silverblade
I run dual attune fire almost all the time in PvE, for two main reasons:

1) I hate waiting for energy to regen and doing nothing when my energy has run out.

2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card]
Mind blast is vastly superior to dual attunes for fire, even for rodgort's spam. Both have enough energy to spam the crap out of rodgort's. However, dual attunement are horrendously vulnerable to interrupts, enchant stripping, and targets dying before your spell finishes. They also take 5.5 seconds every 60 or so to recast, which is a minor pain. Mind blast, on the other hand, adds some nifty damage, lets you spam non-elementalist skills, and doesn't rely on enchantments.

Dual attunements is really only good for air builds running blinding flash, lighting hammer, and lightning orb IMO.
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Old Sep 30, 2007, 04:33 AM // 04:33   #9
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[skill]Mind blast[/skill][skill]Mark of Rodgort[/skill][skill]Glowing Gaze[/skill]

That is all the energy managment a fire ele will need,imo. No need for the glyph with these on your bar.
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Old Sep 30, 2007, 04:34 AM // 04:34   #10
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Quote:
Originally Posted by Ensign
Not owning Nightfall would be the big reason to use dual attunements, as chapter 1 and 2 elites tend to be really bad.

Glyph of Lesser Energy + Attunement generally gives enough energy now to use your elite of choice for a single element build. I only feel like I want elite emanagement when running a lot of different skills from different lines. Air is the only line that can really take advantage of the double attunes at all, and that's just because its spells are so overpriced. If you stick to the spells with reasonable costs for the effects, your energy is great.
what you said is very true.

also alot of people dont use dual attune I suppose as for most missions dungeons, challenges etc people want sf, sh and so on so people kinda get used to using those (like me )
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Old Sep 30, 2007, 06:53 AM // 06:53   #11
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/agreed on the mind blast management. I've been having a lot of PvE fun with Rod's invocation and mind blast - works wonders on dmg and energy with just fire attune. that build, SH, and promise nuker are the only 3 builds i ever rly use on fire ele atm.

earth... i ran dual attune to beat the Bison tourney - needed energy for spamming lots of enchants and nukes for a long fight

air... agreed with you i run ele attune a lot with lightning hammer and orb for pvp and occasional pve like glint's challenge where enemies pwn fire dmg and are resistant to earth...
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Old Oct 01, 2007, 04:14 AM // 04:14   #12
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I only run dual attune with air, being a blindflash bot is... well, not fun but is very effective. And you got orb and hammer to lay in some damage too. I don't run it in any other element. Normal attune and GoLE is usually enough.

And mindblast is about as good as it comes for fire energy management. You can output some nice damage while spamming healing/prot spells a monk would never be able to afford.
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Old Oct 02, 2007, 01:25 AM // 01:25   #13
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Dual blindbot
Dual attune fire nuker is also good.


I more or less just use it when I don't wanna use an elite.
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Old Oct 07, 2007, 05:49 PM // 17:49   #14
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Quick question for those running "Rodgort spam" builds after the buff...

Do you guys use Arcane Echo with Rodgort? Because once every 15 seconds can't really be called "spam", can it?
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Old Oct 07, 2007, 06:02 PM // 18:02   #15
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Quote:
Originally Posted by Grammar
Quick question for those running "Rodgort spam" builds after the buff...

Do you guys use Arcane Echo with Rodgort? Because once every 15 seconds can't really be called "spam", can it?
No, but once every 5 seconds can.
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Old Oct 07, 2007, 10:35 PM // 22:35   #16
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my only thought run a double when you dont have a better elite to put in there. if you got a great elite use it instead there are other ways to emanage
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Old Oct 08, 2007, 06:51 PM // 18:51   #17
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Quote:
Originally Posted by Dr Strangelove
No, but once every 5 seconds can.
My bad, forgot they buffed both the cast time and the recast.

I added RI to my SF bar after the buff, but haven't played my Ele in about a month so I must have forgotten just how insanely good that buff was. Damn, 15 seconds down to 5, lol.
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Old Oct 14, 2007, 12:23 PM // 12:23   #18
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I agree with only using it for air magic in general.
COnstant lightning hammes and lightning orbs can really help against high armour opponents, especially if you bring along shell shock.
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Old Oct 15, 2007, 10:14 AM // 10:14   #19
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[skill]Elemental Attunement[/skill][skill]Earth Attunement[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Ward Against Elements[/skill][skill]Eruption[/skill][skill]Dragon's Stomp[/skill][skill]Aura of Restoration[/skill]

Cause I don't really like the Earth elites and I like KDing with Stoning on recharge. Dragon's Stomp is a filler. A Curses hero with Enfeebling Blood helps.
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Old Oct 15, 2007, 12:09 PM // 12:09   #20
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Quote:
Originally Posted by Perfected Shadow
[skill]Elemental Attunement[/skill][skill]Earth Attunement[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Ward Against Elements[/skill][skill]Eruption[/skill][skill]Dragon's Stomp[/skill][skill]Aura of Restoration[/skill]

Cause I don't really like the Earth elites and I like KDing with Stoning on recharge. Dragon's Stomp is a filler. A Curses hero with Enfeebling Blood helps.
Personally I would use [wiki]Ward of Weakness[/wiki] instead of Elements or Aura of Restoration, as this should give more foes, especially melee who run up to you on whom you can cast Eruption, weakness, so Stoning isn't relying on Ebon Hawk for the weakness.

Quote:
Originally Posted by rick1027
my only thought run a double when you dont have a better elite to put in there. if you got a great elite use it instead there are other ways to emanage
True, which is why I usually find myself using Dual Attunements with Air because, for PvE at least, the Air Elites suck, whereas Dual Attunements, Blinding Flash, Shell Shock, Enervating Charge and Epidemic is far more useful, especially in Hard Mode.

For Fire there is Mind Blast and Savannah Heat, Earth has Sandstorm and Unsteady Ground, Water has Ward Against Harm and Water Trident, all of which are > Elemental Attunement imo. With Air it's difficult to find a reason not to go Dual Attunements.
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